Pygame 将文本作为按钮使用
按钮是典型游戏窗口中的一个重要元素。我们可以使用一个文本或图像表面对象作为按钮,这样当点击它时就可以启动某个动作。
让我们试着显示三个带有文字说明的按钮。
text1=font.render(" START ", True, white)
text2=font.render(" PLAY ", True, white)
text3=font.render(" STOP ", True, white)
为了在这些按钮周围画一个边框,获得他们的Rect对象。
rect1 = text1.get_rect(topleft=(10,10))
rect2 = text2.get_rect(topleft= (100,10))
rect3 = text3.get_rect(topleft= (200,10))
在事件循环中,用红色边框模糊文本按钮。
screen.blit(text1, rect1)
pygame.draw.rect(screen, (255,0,0),rect1,2)
screen.blit(text2, rect2)
pygame.draw.rect(screen, (255,0,0),rect2,2)
pygame.draw.rect(screen, (255,0,0),rect3,2)
screen.blit(text3, rect3)
使用Rect对象的collidepoint()函数来识别哪个按钮被点击了。
if event.type == pygame.MOUSEBUTTONDOWN:
if rect1.collidepoint(event.pos):
msg = "START Button was pressed"
if rect2.collidepoint(event.pos):
msg = "PLAY Button was pressed"
if rect3.collidepoint(event.pos):
msg = "STOP Button was pressed"
将适当的信息显示为文本表面 –
img=font.render(msg, True, (0,0,255))
imgrect=img.get_rect()
imgrect.center = (200 , 150 )
pygame.draw.rect(screen, bg, imgrect)
screen.blit(img, imgrect)
例子
以下是完整的代码-
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
done = False
font = pygame.font.SysFont("Arial", 14)
text1=font.render(" START ", True, white)
text2=font.render(" PLAY ", True, white)
text3=font.render(" STOP ", True, white)
rect1 = text1.get_rect(topleft=(10,10))
rect2 = text2.get_rect(topleft= (100,10))
rect3 = text3.get_rect(topleft= (200,10))
bg = (127,127,127)
msg=" "
screen = pygame.display.set_mode((400,300))
screen.fill(bg)
while not done:
for event in pygame.event.get():
screen.blit(text1, rect1)
pygame.draw.rect(screen, (255,0,0),rect1,2)
screen.blit(text2, rect2)
pygame.draw.rect(screen, (255,0,0),rect2,2)
pygame.draw.rect(screen, (255,0,0),rect3,2)
screen.blit(text3, rect3)
if event.type == pygame.QUIT:
done = True
if event.type == pygame.MOUSEBUTTONDOWN:
if rect1.collidepoint(event.pos):
msg = "START Button was pressed"
if rect2.collidepoint(event.pos):
msg = "PLAY Button was pressed"
if rect3.collidepoint(event.pos):
msg = "STOP Button was pressed"
img=font.render(msg, True, (0,0,255))
imgrect=img.get_rect()
imgrect.center = (200 , 150 )
pygame.draw.rect(screen, bg, imgrect)
screen.blit(img, imgrect)
pygame.display.update()
输出
当每个按钮被点击时,显示窗口显示以下输出: