使用Python Turtle创建乒乓游戏

使用Python Turtle创建乒乓游戏

乒乓是最著名的街机游戏之一,模拟乒乓球。每个玩家在游戏中控制一个球拍,在屏幕的左边或右边垂直拖动。玩家使用他们的球拍来回击球。

Turtle是Python中一个内置的图形模块。它使用一个面板和笔来描绘插图。

以下是实现步骤:

  • 步骤1)在屏幕的左边和右边创建两个桨叶A和B。
  • 第2步)创建一个球。
  • 第3步)创建一个事件,在按下某个键的时候垂直移动桨叶。
  • 第4步)创建一个函数,在每个球员错过碰撞后更新分数。

以下是创建Paddle and Ball的程序:

# Import required library
import turtle
 
# Create screen
sc = turtle.Screen()
sc.title("Pong game")
sc.bgcolor("white")
sc.setup(width=1000, height=600)
 
 
# Left paddle
left_pad = turtle.Turtle()
left_pad.speed(0)
left_pad.shape("square")
left_pad.color("black")
left_pad.shapesize(stretch_wid=6, stretch_len=2)
left_pad.penup()
left_pad.goto(-400, 0)
 
 
# Right paddle
right_pad = turtle.Turtle()
right_pad.speed(0)
right_pad.shape("square")
right_pad.color("black")
right_pad.shapesize(stretch_wid=6, stretch_len=2)
right_pad.penup()
right_pad.goto(400, 0)
 
 
# Ball of circle shape
hit_ball = turtle.Turtle()
hit_ball.speed(40)
hit_ball.shape("circle")
hit_ball.color("blue")
hit_ball.penup()
hit_ball.goto(0, 0)
hit_ball.dx = 5
hit_ball.dy = -5

输出:

使用Python创建乒乓游戏 - Turtle

以下是使用Turtle库创建乒乓游戏的完整Python程序

# Import required library
import turtle
 
 
# Create screen
sc = turtle.Screen()
sc.title("Pong game")
sc.bgcolor("white")
sc.setup(width=1000, height=600)
 
 
# Left paddle
left_pad = turtle.Turtle()
left_pad.speed(0)
left_pad.shape("square")
left_pad.color("black")
left_pad.shapesize(stretch_wid=6, stretch_len=2)
left_pad.penup()
left_pad.goto(-400, 0)
 
 
# Right paddle
right_pad = turtle.Turtle()
right_pad.speed(0)
right_pad.shape("square")
right_pad.color("black")
right_pad.shapesize(stretch_wid=6, stretch_len=2)
right_pad.penup()
right_pad.goto(400, 0)
 
 
# Ball of circle shape
hit_ball = turtle.Turtle()
hit_ball.speed(40)
hit_ball.shape("circle")
hit_ball.color("blue")
hit_ball.penup()
hit_ball.goto(0, 0)
hit_ball.dx = 5
hit_ball.dy = -5
 
 
# Initialize the score
left_player = 0
right_player = 0
 
 
# Displays the score
sketch = turtle.Turtle()
sketch.speed(0)
sketch.color("blue")
sketch.penup()
sketch.hideturtle()
sketch.goto(0, 260)
sketch.write("Left_player : 0    Right_player: 0",
             align="center", font=("Courier", 24, "normal"))
 
 
# Functions to move paddle vertically
def paddleaup():
    y = left_pad.ycor()
    y += 20
    left_pad.sety(y)
 
 
def paddleadown():
    y = left_pad.ycor()
    y -= 20
    left_pad.sety(y)
 
 
def paddlebup():
    y = right_pad.ycor()
    y += 20
    right_pad.sety(y)
 
 
def paddlebdown():
    y = right_pad.ycor()
    y -= 20
    right_pad.sety(y)
 
 
# Keyboard bindings
sc.listen()
sc.onkeypress(paddleaup, "e")
sc.onkeypress(paddleadown, "x")
sc.onkeypress(paddlebup, "Up")
sc.onkeypress(paddlebdown, "Down")
 
 
while True:
    sc.update()
 
    hit_ball.setx(hit_ball.xcor()+hit_ball.dx)
    hit_ball.sety(hit_ball.ycor()+hit_ball.dy)
 
    # Checking borders
    if hit_ball.ycor() > 280:
        hit_ball.sety(280)
        hit_ball.dy *= -1
 
    if hit_ball.ycor() < -280:
        hit_ball.sety(-280)
        hit_ball.dy *= -1
 
    if hit_ball.xcor() > 500:
        hit_ball.goto(0, 0)
        hit_ball.dy *= -1
        left_player += 1
        sketch.clear()
        sketch.write("Left_player : {}    Right_player: {}".format(
                      left_player, right_player), align="center",
                      font=("Courier", 24, "normal"))
 
    if hit_ball.xcor() < -500:
        hit_ball.goto(0, 0)
        hit_ball.dy *= -1
        right_player += 1
        sketch.clear()
        sketch.write("Left_player : {}    Right_player: {}".format(
                                 left_player, right_player), align="center",
                                 font=("Courier", 24, "normal"))
 
    # Paddle ball collision
    if (hit_ball.xcor() > 360 and
                        hit_ball.xcor() < 370) and
                        (hit_ball.ycor() < right_pad.ycor()+40 and
                        hit_ball.ycor() > right_pad.ycor()-40):
        hit_ball.setx(360)
        hit_ball.dx*=-1
        
    if (hit_ball.xcor()<-360 and
                       hit_ball.xcor()>-370) and
                       (hit_ball.ycor()<left_pad.ycor()+40 and
                        hit_ball.ycor()>left_pad.ycor()-40):
        hit_ball.setx(-360)
        hit_ball.dx*=-1

Python教程

Java教程

Web教程

数据库教程

图形图像教程

大数据教程

开发工具教程

计算机教程