Java程序 实现IdentityHashMap API
IdentityHashMap使用Hashtable实现了Map接口,在比较键(和值)的时候使用引用-平等来代替对象-平等。这个类不是一个通用的Map实现。虽然该类实现了Map接口,但它故意违反了Map的一般契约,该契约规定在比较对象时必须使用equals()方法。当用户需要通过引用来比较对象时,就会用到这个类。它属于java.util包。它后来在Java 1.4中被加入
在java中,IdentityHashMap和HashMap的主要区别在于,IdentityHashMap是Map接口的一个特殊实现,它不像其他Map的实现,例如HashMap,使用equals(obj)和hashCode()方法来比较对象。相反,IdentityHashMap使用平等运算符”==”来比较Java中的键和值,这使得它比HashMap更快,并且适合需要引用平等检查而不是逻辑平等的情况。
IdentityHashMap和HashMap的区别如下。
HashMap与IdentityHashMap的主要区别在于,IdentityHashMap使用平等运算符”==”来比较Map内部的键和值,而HashMap使用equals(obj)方法来比较键和值。
由于IdentityHashMap不使用equals(obj),对于具有昂贵的equals(obj)和hashCode()的对象,其速度相对来说比HashMap快。
3.HashMap和IdentityHashMap的另一个区别是键的不可变性。当我们在HashMap中存储对象时,安全的基本要求之一是键需要是不可变的,IdentityHashMap不要求键是不可变的,因为它不依赖equals(obj)和hashCode()。
示例 1:
// Java Program to illustrate IdentityHashMap by
// Differentiating between HashMap and IdentityHashMap
// Importing input output classes
import java.io.*;
// Importing HashMap, IdentityHashMap and Map classes
// from java.util package
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.Map;
// Main Class
public class GFG {
// Main driver method
public static void main (String[] args) {
// Creating objects of HashMap and IdentityHashMap objects
// Declaring objects of type String and Integer type
Map<String, Integer> hashMap = new HashMap<String, Integer>();
Map<String, Integer> identityHashMap = new IdentityHashMap<String, Integer>();
// Adding elements to objects of Maps created above
// Elements are of type key-value pairs using put() method
// Custom entries
hashMap.put("Scala", 100);
hashMap.put(new String("Scala"), 101);
hashMap.put("Groovy", 56);
hashMap.put(new String("Groovy"), 57);
identityHashMap.put("Ruby", 25);
identityHashMap.put(new String("Ruby"), 27);
identityHashMap.put("Swift", 12);
identityHashMap.put(new String("Swift"), 13);
// hashMap.size() will print 2 since
// it compares the objects logically and both the keys are same
System.out.println("Size of HashMap is : " + hashMap.size());
// identityHashMap.size() will print 4 since
// it compares the objects by reference
System.out.println("Size of IdentityHashMap is : " + identityHashMap.size());
}
}
输出
Size of HashMap is : 2
Size of IdentityHashMap is : 4
Implementation: HashMap使用hashCode()来查找桶的位置。IdentityHashMap不使用hashCode(),而是使用System.identityHashCode(object)。
示例 2:
// Java Program to illustrate IdentityHashMap by
// Differentiating between HashMap and IdentityHashMap
// Importing input output classes
import java.io.*;
// Importing Map,HashMap and IdentityHashMap classes
// from java.util package
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.Map;
// Class 1
// Helper Class
class ProgrammingLanguage {
// Member variables of this class
private String language;
private Integer value;
// Constructor of this class
public ProgrammingLanguage(String language,
Integer value)
{
// this keyword refers to current object itself
this.language = language;
this.value = value;
}
// Method 1
public String getlanguage()
{
// Returning language
return language;
}
// Method 2
public Integer getValue()
{
// Returning value associated with a language
return value;
}
// Method 3
// Sets a new value for a language
public void setValue(Integer value)
{
this.value = value;
}
// Method 4
// @Override
public int hashCode()
{
final int prime = 31;
int result = 1;
result
= prime * result
+ ((language == null) ? 0 : value.hashCode());
result
= prime * result
+ ((language == null) ? null
: language.hashCode());
return result;
}
// Method 5
// @Override
public boolean equals(Object obj)
{
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
ProgrammingLanguage other
= (ProgrammingLanguage)obj;
if (value == null) {
if (other.value != null)
return false;
}
else if (!value.equals(other.value))
return false;
if (language == null) {
if (other.language != null)
return false;
}
else if (!language.equals(other.language))
return false;
return true;
}
}
// Class 2
// Main Class
public class GFG {
// Main driver method
public static void main(String[] args)
{
ProgrammingLanguage groovy
= new ProgrammingLanguage("Groovy", 1000);
ProgrammingLanguage scala
= new ProgrammingLanguage("Scala", 2000);
ProgrammingLanguage ruby
= new ProgrammingLanguage("Ruby", 3000);
Map<ProgrammingLanguage, Integer> languageValue
= new HashMap<>();
Map<ProgrammingLanguage, Integer>
languageValueIdentity = new IdentityHashMap<>();
// Inserting elements to object of HashMap created
// Custom entries
languageValue.put(groovy, groovy.getValue());
languageValue.put(scala, scala.getValue());
languageValue.put(ruby, ruby.getValue());
// Inserting elements to object of IdentityHashMap
// created Custom entries
languageValueIdentity.put(groovy,
groovy.getValue());
languageValueIdentity.put(scala, scala.getValue());
languageValueIdentity.put(ruby, ruby.getValue());
// Display message only
System.out.println("Before modifying keys : ");
String result = languageValue.get(groovy) != null
? "Yes"
: "No";
// Print commands to Display the result
System.out.println(
"Does Groovy language exists in HashMap? "
+ result);
result = languageValueIdentity.get(groovy) != null
? "Yes"
: "No";
System.out.println(
"Does Groovy language in IdentityHashMap? "
+ result);
// Now, modifying the value object
groovy.setValue(5000);
// Display message only
System.out.println("After modifying keys : ");
// Print commands to Display the result
result = languageValue.get(groovy) != null ? " Yes "
: " No ";
System.out.println(
"Does Groovy language exists in HashMap? "
+ result);
result = languageValueIdentity.get(groovy) != null
? " Yes "
: " No ";
System.out.println(
"Does Groovy language exists in IdentityHashMap? "
+ result);
}
}
输出
Before modifying keys :
Does Groovy language exists in HashMap? Yes
Does Groovy language in IdentityHashMap? Yes
After modifying keys :
Does Groovy language exists in HashMap? No
Does Groovy language exists in IdentityHashMap? Yes
输出解释:
从输出结果可以看出,一旦编程语言的对象被改变,也就是HashMap和IdentityHashMap中的关键对象,在HashMap中我们无法检索到一个对象,但是当你使用IdentityHashMap时却能够检索到,因为前者使用equals()方法,一旦值被改变就返回错误,而后者使用”==”操作符,返回真实,因为在两种情况下对象在堆中是一样的。